[settings]
my_peds16Count = 2
my_peds16[0]Model = s_m_y_cop_01
my_peds16[0]Model2 = 0x5E3DA4A4
my_peds16[0]Positionx = -689.3099
my_peds16[0]Positiony = -1082.19
my_peds16[0]Positionz = 14.21664
my_peds16[0]Heading = 203.3173
my_peds16[0]Task = 20
my_peds16[0]Weapon = Pistol
my_peds16[0]Group = 2
my_peds16[0]SeatPosition = -1
my_peds16[0]my_peds_variation = Default
my_peds16[0]my_peds_Accuracy = 10
my_peds16[0]my_peds_Health = 1000
my_peds16[0]my_peds_Armour = 800
my_peds16[0]my_peds_Invincible = False
my_peds16[0]my_peds_DrivingSpeed = 60
my_peds16[0]my_peds_DrivingStyle = Normal
my_peds16[0]my_peds_CombatEngaugeRange = 5
my_peds16[0]my_peds_CanLeaveGuardRange = False
my_peds16[0]my_peds_GuardRange = 3
my_peds16[0]my_peds_VecFallowDist = 5
my_peds16[0]my_peds_seeingRange = 30
my_peds16[0]my_peds_hearingRange = 60
my_peds16[0]my_peds_group_numb = 0
my_peds16[0]my_peds_Combat_Ability = 10
my_peds16[0]my_peds_senario = WORLD_HUMAN_GUARD_STAND_ARMY
my_peds16[0]my_peds_can_exit_vehicle = False
my_peds16[0]my_peds_waypoint = 6
my_peds16[0]COMPONENT_FACE_DRAWABLE = 0
my_peds16[0]COMPONENT_FACE_TEXTURE = 0
my_peds16[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds16[0]COMPONENT_HEAD_TEXTURE = 0
my_peds16[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds16[0]COMPONENT_HAIR_TEXTURE = 0
my_peds16[0]COMPONENT_TORSO_DRAWABLE = 0
my_peds16[0]COMPONENT_TORSO_TEXTURE = 0
my_peds16[0]COMPONENT_LEGS_DRAWABLE = 0
my_peds16[0]COMPONENT_LEGS_TEXTURE = 0
my_peds16[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds16[0]COMPONENT_HANDS_TEXTURE = 0
my_peds16[0]COMPONENT_FEET_DRAWABLE = 0
my_peds16[0]COMPONENT_FEET_TEXTURE = 0
my_peds16[0]COMPONENT_EYES_DRAWABLE = 0
my_peds16[0]COMPONENT_EYES_TEXTURE = 0
my_peds16[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds16[0]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds16[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds16[0]COMPONENT_TASKS_TEXTURE = 0
my_peds16[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds16[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds16[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds16[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds16[0]PROP_HATS_INDEX = -1
my_peds16[0]PROP_HATS_TEXTURE = -1
my_peds16[0]PROP_GLASSES_INDEX = -1
my_peds16[0]PROP_GLASSES_TEXTURE = -1
my_peds16[0]PROP_EARS_INDEX = -1
my_peds16[0]PROP_EARS_TEXTURE = -1
my_peds16[1]Model = s_m_y_sheriff_01
my_peds16[1]Model2 = 0xB144F9B9
my_peds16[1]Positionx = -680.4796
my_peds16[1]Positiony = -1077.872
my_peds16[1]Positionz = 15.07511
my_peds16[1]Heading = 202.9996
my_peds16[1]Task = 20
my_peds16[1]Weapon = Pistol
my_peds16[1]Group = 2
my_peds16[1]SeatPosition = -1
my_peds16[1]my_peds_variation = Default
my_peds16[1]my_peds_Accuracy = 10
my_peds16[1]my_peds_Health = 1000
my_peds16[1]my_peds_Armour = 800
my_peds16[1]my_peds_Invincible = False
my_peds16[1]my_peds_DrivingSpeed = 60
my_peds16[1]my_peds_DrivingStyle = Normal
my_peds16[1]my_peds_CombatEngaugeRange = 5
my_peds16[1]my_peds_CanLeaveGuardRange = False
my_peds16[1]my_peds_GuardRange = 3
my_peds16[1]my_peds_VecFallowDist = 5
my_peds16[1]my_peds_seeingRange = 30
my_peds16[1]my_peds_hearingRange = 60
my_peds16[1]my_peds_group_numb = 0
my_peds16[1]my_peds_Combat_Ability = 10
my_peds16[1]my_peds_senario = WORLD_HUMAN_GUARD_STAND_ARMY
my_peds16[1]my_peds_can_exit_vehicle = False
my_peds16[1]my_peds_waypoint = 7
my_peds16[1]COMPONENT_FACE_DRAWABLE = 0
my_peds16[1]COMPONENT_FACE_TEXTURE = 0
my_peds16[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds16[1]COMPONENT_HEAD_TEXTURE = 0
my_peds16[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds16[1]COMPONENT_HAIR_TEXTURE = 0
my_peds16[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds16[1]COMPONENT_TORSO_TEXTURE = 0
my_peds16[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds16[1]COMPONENT_LEGS_TEXTURE = 0
my_peds16[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds16[1]COMPONENT_HANDS_TEXTURE = 0
my_peds16[1]COMPONENT_FEET_DRAWABLE = 0
my_peds16[1]COMPONENT_FEET_TEXTURE = 0
my_peds16[1]COMPONENT_EYES_DRAWABLE = 0
my_peds16[1]COMPONENT_EYES_TEXTURE = 0
my_peds16[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds16[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds16[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds16[1]COMPONENT_TASKS_TEXTURE = 0
my_peds16[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds16[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds16[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds16[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds16[1]PROP_HATS_INDEX = -1
my_peds16[1]PROP_HATS_TEXTURE = -1
my_peds16[1]PROP_GLASSES_INDEX = -1
my_peds16[1]PROP_GLASSES_TEXTURE = -1
my_peds16[1]PROP_EARS_INDEX = -1
my_peds16[1]PROP_EARS_TEXTURE = -1